ReferenceBy Death Order GuidesPublished

Death Order: Simon Says Events and Commands

Use the prefix rule first, then scan movement orders, location prompts, Obby, Hide and Seek, Musical Chairs, Duel, Lunch, and armed fights.

Narrow white obstacle platforms over a deep shaft under the command Complete the Obby
Line up each jump and reach the end before the Event closes.
Table of contents
25 results
A prisoner freezes under the valid command Simon Says: Don’t Move

Decision rule

The “Simon Says” prefix

Check this first
Cue
The prompt begins with the exact words “SIMON SAYS.”
Do
Follow the rest of that order.
Avoid
Do not act on the same order without the prefix.
Failure
The official rule says a wrong response eliminates you.
  • Read the complete line before touching movement controls.
A prisoner holds still beneath the command Simon Says: Don’t Move

Action command

Don’t Move

Cue
SIMON SAYS DON’T MOVE
Do
Release movement controls and hold your position.
Avoid
Do not correct your position after the order appears.
  • Keep your camera movement separate from character movement.

Action command

Jump

Cue
SIMON SAYS JUMP
Do
Press jump once.
Avoid
Do not jump when the prefix is missing.
Finish
Stop adding movement after the jump lands.
  • Read the first two words before reacting to JUMP.

Action command

Crouch Down

Cue
SIMON SAYS CROUCH DOWN
Do
Use the crouch control.
Avoid
Do not crouch on an unprefixed repeat.
  • Keep the command bar visible while crouched.

Seat command

Find a Seat

Cue
SIMON SAYS FIND A SEAT
Do
Reach and use an open chair.
Avoid
Do not cross the room for a crowded chair.
  • Use the nearest open seat with a clear approach.

Cafeteria command

Stand on the Tables

Cue
SIMON SAYS STAND ON THE TABLES
Do
Reach the cafeteria and stand on top of a table.
Avoid
Ignore the unprefixed “STAND ON THE TABLES” trap.
  • Aim for the nearest clear tabletop instead of following the crowd.

Seat command

Sit Down

Cue
SIMON SAYS SIT DOWN
Do
Use an available seat.
Avoid
Do not sit when the same order appears without the prefix.
  • Keep a nearby seat in view before acting.
A prisoner behind cell bars under a Simon Says cell command

Cell command

Go to Bed

Cue
SIMON SAYS GO TO BED
Do
Enter a cell and use a bed.
Avoid
Ignore repeated “GO TO BED” orders that omit the prefix.
  • Remember the nearest open cell before the next prompt.

Location command

Go to the Cafeteria

Cue
SIMON SAYS GO TO THE CAFETERIA
Do
Move into the cafeteria.
Avoid
Ignore the unprefixed version.
Variation
A separate prompt can eliminate the last player to arrive.
  • Learn the cafeteria entrances before a last-arrival variation.

Location command

Go to the Basement

Cue
SIMON SAYS GO TO THE BASEMENT
Do
Take the closest safe route downstairs.
Avoid
Do not start moving on an unprefixed location order.
  • Keep the nearest stairwell in view between prompts.

Location command

Get on the Second Floor

Cue
SIMON SAYS GET ON THE 2ND FLOOR
Do
Use the stairs and reach the upper tier.
Avoid
Ignore “GET ON THE 2ND FLOOR” without the prefix.
Variation
A last-player-to-arrive version also appears.
  • Choose a stairway before committing to the run.

Movement command

Go Up the Stairs

Cue
SIMON SAYS GO UP THE STAIRS
Do
Move onto and up a stair route.
Avoid
Ignore an unprefixed stair order.
  • Stop once the named action is complete instead of adding movement.

Position command

Stand on the Line

Cue
SIMON SAYS STAND ON THE LINE
Do
Move onto the marked floor line.
Avoid
Do not stop beside it.
  • Center your character over the visible line.

Action command

Dance

Cue
SIMON SAYS DANCE
Do
Use a dance or emote action available in the round.
Avoid
Do not delay by browsing unrelated customization.
  • Keep one familiar emote ready.

Arena command

Swim

Cue
SIMON SAYS SWIM
Do
Enter the highlighted pool area.
Avoid
Do not remain on dry ground.
  • Enter the nearest clear pool rather than crossing the arena.

Choice command

Choose a Door

Cue
SIMON SAYS CHOOSE A DOOR, CHOOSE WISELY
Do
Enter one of the available doors before the choice closes.
Avoid
Do not wait for a guaranteed safe tell.
  • Treat it as a choice, not a solved color pattern.

Choice command

Go to Any Cell

Cue
SIMON SAYS GO TO ANY CELL, CHOOSE WISELY
Do
Enter an available cell before the choice closes.
Avoid
Do not wait for the crowd to choose for you.
  • Take the closest open cell with a clear doorway.

Exact-location command

Proceed to a Numbered Cell

Cue
SIMON SAYS PROCEED TO CELL followed by a number.
Do
Find the matching illuminated cell number and enter.
Avoid
Do not stop at a nearby cell with a different number.
  • Scan the wall numbers before choosing a stairway.

Race variation

Last Player to Arrive Dies

Speed matters
Cue
SIMON SAYS LAST PERSON TO THE LOCATION OR FINISH DIES.
Do
Take the shortest clear route immediately.
Avoid
Do not follow a crowd onto a blocked route.
Seen with
Second floor and Obby finish prompts.
  • Pre-plan one route to each main prison level.
Narrow white obstacle platforms stretching across a deep Obby shaft

Prepared Event

Obby

Cue
SIMON IS PREPARING THE OBBY, then SIMON SAYS COMPLETE THE OBBY.
Do
Cross the obstacle platforms and reach the finish.
Avoid
Do not rush a jump without lining up the landing.
Variation
A race version eliminates the last player to finish.
  • Use short, centered jumps on narrow platforms.
Two prisoners crouch behind cafeteria tables during Hide and Seek

Prepared Event

Hide and Seek

Cue
SIMON SAYS HIDE, followed by THE SEEKER HAS BEEN RELEASED.
Do
Break line of sight and keep away from the seeker.
Avoid
Do not stay in the open after the release message.
  • Use cover that blocks sight instead of only crouching low.

Prepared Event

Musical Chairs

Cue
SIMON IS PREPARING MUSICAL CHAIRS, then a prompt to find a seat.
Do
Reach an open chair when the seat prompt appears.
Avoid
Do not drift away from the seating area.
  • Orbit the seating area instead of sprinting to a distant edge.
Two orange-uniformed prisoners aim pistols in a marked duel arena

Prepared Event

Duel

Cue
Two players are selected and armed for a Duel.
Do
Defeat the opposing selected player.
Avoid
Do not treat the weapon phase like a normal movement order.
Variation
The selected weapon and arena can change between fights.
  • Use cover and controlled movement inside the marked arena.

Prepared Event

Lunch

Cue
SIMON SAYS LUNCH HAS BEGUN.
Do
Move to the cafeteria service area and collect the round’s food item.
Avoid
Do not wait behind the largest crowd at one counter.
  • Approach an open service point with space to leave.

Combat assignment

Armed Fight

Cue
Simon gives a named player a gun or another combat assignment, then starts the fight.
If armed
Complete the assigned elimination before time ends.
If unarmed
Keep distance from the selected combatants.
Badge
A knife, gun, or push elimination can count toward First Blood.
  • Do not chase a fight unless the round assigned it to you.

Use this fast lookup for common prompts, race variations, and prepared Events.

Use the prefix before the reference

The searchable cards explain a cue, response, trap, and known limit. They do not replace the core decision:

  1. Read the complete prompt.
  2. Act only when it begins with SIMON SAYS.
  3. Complete the named action.
  4. Stop and read the next prompt from the beginning.

If that rule is still unfamiliar, start with How to Play.

Commands versus prepared Events

Commands ask for a direct action or location: do not move, sit, reach a floor, enter the cafeteria, stand on a line, or swim.

Prepared Events temporarily change the task. The prison may prepare an Obby, release a seeker, set up Musical Chairs, start Lunch, select a Duel, or begin an armed fight. A preparation message sets the scene; the actionable cue still determines what happens next.

Fast survival priorities

When several things are happening at once, use this order:

  1. Validate the prefix.
  2. Identify the nearest valid target.
  3. Avoid crowd collisions and unnecessary route changes.
  4. Finish the named action without adding movement.
  5. Recenter the camera on the prompt area.

Working on unlock goals? The Badges reference connects the Obby, final-three, win, combat, and NPC objectives to their enabled badges.

For route choice and late-round tactics, continue with How to Win.

Related guides

Start here

How to Play and Win Death Order: Simon Says

Learn when to obey Simon, how a round changes, and the habits that prevent the most common eliminations.

Read guide
Advanced survival

How to Win Death Order: Simon Says

Use better positioning, cleaner inputs, and Event-specific decisions to reach the final survivors more often.

Read guide
8 enabled badges

Death Order: Simon Says Badges

Search all eight enabled badges and see the official unlock requirement for each one.

Read guide