Death Order: Simon Says Events and Commands
Use the prefix rule first, then scan movement orders, location prompts, Obby, Hide and Seek, Musical Chairs, Duel, Lunch, and armed fights.

Table of contents

Decision rule
The “Simon Says” prefix
- Cue
- The prompt begins with the exact words “SIMON SAYS.”
- Do
- Follow the rest of that order.
- Avoid
- Do not act on the same order without the prefix.
- Failure
- The official rule says a wrong response eliminates you.
- Read the complete line before touching movement controls.

Action command
Don’t Move
- Cue
- SIMON SAYS DON’T MOVE
- Do
- Release movement controls and hold your position.
- Avoid
- Do not correct your position after the order appears.
- Keep your camera movement separate from character movement.
Action command
Jump
- Cue
- SIMON SAYS JUMP
- Do
- Press jump once.
- Avoid
- Do not jump when the prefix is missing.
- Finish
- Stop adding movement after the jump lands.
- Read the first two words before reacting to JUMP.
Action command
Crouch Down
- Cue
- SIMON SAYS CROUCH DOWN
- Do
- Use the crouch control.
- Avoid
- Do not crouch on an unprefixed repeat.
- Keep the command bar visible while crouched.
Seat command
Find a Seat
- Cue
- SIMON SAYS FIND A SEAT
- Do
- Reach and use an open chair.
- Avoid
- Do not cross the room for a crowded chair.
- Use the nearest open seat with a clear approach.
Cafeteria command
Stand on the Tables
- Cue
- SIMON SAYS STAND ON THE TABLES
- Do
- Reach the cafeteria and stand on top of a table.
- Avoid
- Ignore the unprefixed “STAND ON THE TABLES” trap.
- Aim for the nearest clear tabletop instead of following the crowd.
Seat command
Sit Down
- Cue
- SIMON SAYS SIT DOWN
- Do
- Use an available seat.
- Avoid
- Do not sit when the same order appears without the prefix.
- Keep a nearby seat in view before acting.

Cell command
Go to Bed
- Cue
- SIMON SAYS GO TO BED
- Do
- Enter a cell and use a bed.
- Avoid
- Ignore repeated “GO TO BED” orders that omit the prefix.
- Remember the nearest open cell before the next prompt.
Location command
Go to the Cafeteria
- Cue
- SIMON SAYS GO TO THE CAFETERIA
- Do
- Move into the cafeteria.
- Avoid
- Ignore the unprefixed version.
- Variation
- A separate prompt can eliminate the last player to arrive.
- Learn the cafeteria entrances before a last-arrival variation.
Location command
Go to the Basement
- Cue
- SIMON SAYS GO TO THE BASEMENT
- Do
- Take the closest safe route downstairs.
- Avoid
- Do not start moving on an unprefixed location order.
- Keep the nearest stairwell in view between prompts.
Location command
Get on the Second Floor
- Cue
- SIMON SAYS GET ON THE 2ND FLOOR
- Do
- Use the stairs and reach the upper tier.
- Avoid
- Ignore “GET ON THE 2ND FLOOR” without the prefix.
- Variation
- A last-player-to-arrive version also appears.
- Choose a stairway before committing to the run.
Movement command
Go Up the Stairs
- Cue
- SIMON SAYS GO UP THE STAIRS
- Do
- Move onto and up a stair route.
- Avoid
- Ignore an unprefixed stair order.
- Stop once the named action is complete instead of adding movement.
Position command
Stand on the Line
- Cue
- SIMON SAYS STAND ON THE LINE
- Do
- Move onto the marked floor line.
- Avoid
- Do not stop beside it.
- Center your character over the visible line.
Action command
Dance
- Cue
- SIMON SAYS DANCE
- Do
- Use a dance or emote action available in the round.
- Avoid
- Do not delay by browsing unrelated customization.
- Keep one familiar emote ready.
Arena command
Swim
- Cue
- SIMON SAYS SWIM
- Do
- Enter the highlighted pool area.
- Avoid
- Do not remain on dry ground.
- Enter the nearest clear pool rather than crossing the arena.
Choice command
Choose a Door
- Cue
- SIMON SAYS CHOOSE A DOOR, CHOOSE WISELY
- Do
- Enter one of the available doors before the choice closes.
- Avoid
- Do not wait for a guaranteed safe tell.
- Treat it as a choice, not a solved color pattern.
Choice command
Go to Any Cell
- Cue
- SIMON SAYS GO TO ANY CELL, CHOOSE WISELY
- Do
- Enter an available cell before the choice closes.
- Avoid
- Do not wait for the crowd to choose for you.
- Take the closest open cell with a clear doorway.
Exact-location command
Proceed to a Numbered Cell
- Cue
- SIMON SAYS PROCEED TO CELL followed by a number.
- Do
- Find the matching illuminated cell number and enter.
- Avoid
- Do not stop at a nearby cell with a different number.
- Scan the wall numbers before choosing a stairway.
Race variation
Last Player to Arrive Dies
- Cue
- SIMON SAYS LAST PERSON TO THE LOCATION OR FINISH DIES.
- Do
- Take the shortest clear route immediately.
- Avoid
- Do not follow a crowd onto a blocked route.
- Seen with
- Second floor and Obby finish prompts.
- Pre-plan one route to each main prison level.

Prepared Event
Obby
- Cue
- SIMON IS PREPARING THE OBBY, then SIMON SAYS COMPLETE THE OBBY.
- Do
- Cross the obstacle platforms and reach the finish.
- Avoid
- Do not rush a jump without lining up the landing.
- Variation
- A race version eliminates the last player to finish.
- Use short, centered jumps on narrow platforms.

Prepared Event
Hide and Seek
- Cue
- SIMON SAYS HIDE, followed by THE SEEKER HAS BEEN RELEASED.
- Do
- Break line of sight and keep away from the seeker.
- Avoid
- Do not stay in the open after the release message.
- Use cover that blocks sight instead of only crouching low.
Prepared Event
Musical Chairs
- Cue
- SIMON IS PREPARING MUSICAL CHAIRS, then a prompt to find a seat.
- Do
- Reach an open chair when the seat prompt appears.
- Avoid
- Do not drift away from the seating area.
- Orbit the seating area instead of sprinting to a distant edge.

Prepared Event
Duel
- Cue
- Two players are selected and armed for a Duel.
- Do
- Defeat the opposing selected player.
- Avoid
- Do not treat the weapon phase like a normal movement order.
- Variation
- The selected weapon and arena can change between fights.
- Use cover and controlled movement inside the marked arena.
Prepared Event
Lunch
- Cue
- SIMON SAYS LUNCH HAS BEGUN.
- Do
- Move to the cafeteria service area and collect the round’s food item.
- Avoid
- Do not wait behind the largest crowd at one counter.
- Approach an open service point with space to leave.
Combat assignment
Armed Fight
- Cue
- Simon gives a named player a gun or another combat assignment, then starts the fight.
- If armed
- Complete the assigned elimination before time ends.
- If unarmed
- Keep distance from the selected combatants.
- Badge
- A knife, gun, or push elimination can count toward First Blood.
- Do not chase a fight unless the round assigned it to you.
Use this fast lookup for common prompts, race variations, and prepared Events.
Use the prefix before the reference
The searchable cards explain a cue, response, trap, and known limit. They do not replace the core decision:
- Read the complete prompt.
- Act only when it begins with
SIMON SAYS. - Complete the named action.
- Stop and read the next prompt from the beginning.
If that rule is still unfamiliar, start with How to Play.
Commands versus prepared Events
Commands ask for a direct action or location: do not move, sit, reach a floor, enter the cafeteria, stand on a line, or swim.
Prepared Events temporarily change the task. The prison may prepare an Obby, release a seeker, set up Musical Chairs, start Lunch, select a Duel, or begin an armed fight. A preparation message sets the scene; the actionable cue still determines what happens next.
Fast survival priorities
When several things are happening at once, use this order:
- Validate the prefix.
- Identify the nearest valid target.
- Avoid crowd collisions and unnecessary route changes.
- Finish the named action without adding movement.
- Recenter the camera on the prompt area.
Working on unlock goals? The Badges reference connects the Obby, final-three, win, combat, and NPC objectives to their enabled badges.
For route choice and late-round tactics, continue with How to Win.
Related guides
How to Play and Win Death Order: Simon Says
Learn when to obey Simon, how a round changes, and the habits that prevent the most common eliminations.
Read guideHow to Win Death Order: Simon Says
Use better positioning, cleaner inputs, and Event-specific decisions to reach the final survivors more often.
Read guideDeath Order: Simon Says Badges
Search all eight enabled badges and see the official unlock requirement for each one.
Read guide