GuidesBy Death Order GuidesPublished

Death Order: Simon Says NPCs and Secrets

Identify Marlow, find Wren under the basement stairs, and return to The Free Man after earning a win.

Wren in an orange prison uniform
Wren appears in the basement beneath the stairs near purple graffiti.
Table of contents
3 results
Marlow sitting against a prison wall

Oldest inmate

Marlow

Talk to Marlow
Identify
Look for the older inmate sitting against a prison wall.
Action
Sit with Marlow and finish the conversation.
Unlock
Completes the Talk to Marlow interaction.
  • Search during a safe phase, not while an order is active.
Wren in an orange prison uniform

Basement NPC

Wren

Talk to Wren
Where
Go to the basement and check under the stairs beside stacked boxes and purple WREN graffiti.
Action
Interact with Wren and finish the conversation.
Unlock
Completes the Talk to Wren interaction.
  • Use a normal basement order to learn the route first.
The Free Man standing in an orange prison uniform

Winner-only NPC

The Free Man

Win first
Requirement
Win a match before trying the interaction.
Where
After walking the gate, return to the prison and find the old man’s corner.
Action
Sit at the corner and finish the conversation.
  • If he does not speak, complete a fresh win before returning.

Three NPC interactions unlock badges: Marlow, Wren, and The Free Man. Search the cards by name or location, then use the short route while the prison is safe to explore.

Find Wren first

Wren has the clearest landmark:

  1. Go to the basement.
  2. Find the stairs inside the basement.
  3. Check beneath them beside stacked boxes.
  4. Look for purple WREN graffiti.
  5. Interact and finish the conversation.

Learning the basement route during a normal basement command makes the later NPC visit faster.

Complete Marlow's interaction

Marlow is the older inmate shown sitting against a prison wall. Sit with him and let the conversation finish. The interaction unlocks Talk to Marlow.

Use his face and seated pose to identify him instead of interacting with every nearby prisoner.

Reach The Free Man

The Free Man is winner-only:

  1. Win a match.
  2. Walk through the gate when the match ends.
  3. Return to the prison.
  4. Find the old man's corner.
  5. Sit and complete the conversation.

If he does not speak, complete a fresh win before returning.

Do not lose the run for an NPC

NPC hunting is a safe-phase task. If a command appears, finish the command first. A basement route or corner is not worth an elimination.

The Badges reference lists all eight badge requirements.

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