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Death Order Don’t Move Command Guide

Release movement controls only after reading the full valid command, then hold position without making a correction step.

A prisoner freezes beneath the words Simon Says Don’t Move
The complete Simon Says prefix decides whether you should stop.
Table of contents

For SIMON SAYS DON’T MOVE, release character movement controls and hold your position. If the same words appear without the SIMON SAYS prefix, do not treat them as a Simon order.

QUICK ANSWER: Read the complete line first. On the valid command, stop character movement without taking a correction step.

Valid command versus trap

Prompt Response
SIMON SAYS DON'T MOVE Release movement controls and stay in place
DON'T MOVE The required prefix is missing; do not follow it as a Simon order

The action words are identical. The prefix is the only reliable decision.

Use a clean stop sequence

  1. Read the first two words.
  2. Confirm the full command is SIMON SAYS DON’T MOVE.
  3. Release movement input.
  4. Do not adjust your position after the cue appears.
  5. Hold until the round presents the next actionable order.

This sequence prevents a correct initial stop from becoming an extra movement mistake.

Avoid the common movement errors

  • Reacting to DON’T MOVE first: the action can pull attention away from the missing prefix.
  • Finishing one more step: a small position correction is still character movement.
  • Following the crowd: other prisoners can react to a trap.
  • Starting the next action early: every new prompt needs a fresh prefix check.

The game does not provide a useful reason to test how much character movement might be tolerated. Treat a complete stop as the practical response.

Reset for the next prompt

Once stopped, keep the command area readable and wait for the round to change. Do not assume a repeated action has the same prefix as the previous line.

For the full beginner decision loop, read How to Play. Keep Events and Commands open when you need the compact card for another cue.

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